

Just found this by accident (yes, a frame perfect trick by accident lol), so if you open the Debug Save menu exactly 1 frame before an FMV cutscene starts, it will let you move around as if the cutscene has played BUT when a cutscene plays, a lot of stuff is unloaded (boundaries, textures etc.) It will put you in a similar softlock state to picking up items on the ground, letting you bypass triggers but also allowing you to interact with doors and items.

Also the game seems to freeze if you let the cutscene play until the end, this might be specific to some and not all.Īudio plays in the save menu, if SH3 works the same, you could probably do the Borley Mansion thing, because IGT is paused while in this menu. If you open the menu during a ingame cutscene, it will stick on either a black or grey screen for like 30 seconds, then the menu will open allowing you to close it and the scene will continue, albeit glitchy and with a fixed camera, like SH1s Amusement Park cutscene. Quitting and Continuing will unsoftlock you everywhere although I did have the game freeze doing this at Rosewater before meeting Maria. So from this, some animations (aiming, guarding, falling, getting hit) depending on the area will unsoftlock you and sometimes won't. When doing the Hotel OoB, I was hit a few times by the mannequin which managed to unsoftlock me, and also falling, which is why you only get one shot at the OoB before the stairs trigger reappears. Unsoftlocking the game seems to depend on the area. You only have one chance at getting the fall in the wall due to there only being one thinner and falling unsoftlocks you.Įxample of a run using this so far, stamina refreshes when opening the menu, which is pretty difficult as you can tell lolĪlso fall animations are cancelled (Apartment pool and exiting the well).
Silent hill 2 pc cannot load full#
This probably doesn't save any time because you have to pick up the thinner, go into the Debug Save menu to softlock, and then do the setup on the stairs which is hard enough on PC with full 360 control. As you can see I didn't have the Memory Card inserted. You don't even need to save, just go into the Debug Save menu (which makes a checkpoint), soft reset and Continue. (slightly less time save you need to aim twice or aim+shoot) Guarding will unsoftlock the game in this case (note the car reappearing). Opening the Debug Save menu while picking something up from the ground which requires a bend down animation, puts the game into a softlock state allowing you to run through barriers. (this is now useless because the game will freeze upon re entering the area after the hospital).
